Fixed Out of Memory Problem in WebGL
Dynamic Occlusion System » Devlog
I do not have much experience with webGL and I see that it is very demanding in the amount of memory that it can get to consume. I had to raise the bet a bit and fix some details to preserve a reasonable consumption
I have also improved some scripting errors, but they are still in the test phase, so I can not publish it in the store until I have the results
Files
DynamicOcclusion.zip Play in browser
May 28, 2017
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Dynamic Occlusion System
Occlusion procedural for games
Status | Released |
Category | Assets |
Author | Braulio Madrid |
Tags | frame-rate, lod, occlusion, optimization, performance, sound-occlusion |
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GOOD