π³ Trees & Bushes Pack β Now Fully Optimized for Performance









I'm officially relaunching the Trees & Bushes Pack, now reworked with a clear goal: maximize performance without compromising visual quality.
This isn't just a cleanup — Iβve gone deep into the technical side of things to make this asset pack even more reliable for VR, mobile, and performance-critical projects.
π§ Whatβs New
π§Ό Clean Geometry, Optimized Topology
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All 200 models were reviewed and optimized by hand.
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Removed unnecessary geometry and improved topological flow.
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Everything is cleanly named and neatly organized into collections inside the
.blend
file.
πΌοΈ Rebuilt 4K PBR Texture Atlas
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Completely new PBR texture atlas at 4096x4096 resolution.
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Includes:
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Base color
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Normal map
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Alpha channel
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Translucency color
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Translucency level
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Available in .png and .xcf (fully editable in GIMP/Krita).
π‘ Custom Shader Included
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The pack now includes a GLSL shader for Godot (adaptable to other engines).
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Implements real translucency — perfect for semi-transparent foliage, backlighting, and more.
π¦ File Formats
Exported in all major formats:
.blend
, .fbx
, .glb
, .ply
, .obj
, .x3d
, .3ds
, .stl
Tested and compatible with Godot, Unity, Unreal Engine, and others.
π― Lightweight, Realistic, Game-Ready
Even with realistic shapes and detail, models remain lightweight:
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Average per mesh: ~193 vertices / ~106 faces
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Heaviest model: 2,355 verts
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Lightest: 4 verts
This makes it perfect for dense forests, mobile games, or scenes where you need a lot of variation with minimal overhead.
π Whatβs Coming Next
In the next few days Iβll publish a before-and-after devlog showing visual comparisons and wireframes, so you can see how far this pack has come. I'm also preparing a small demo scene showcasing the updated assets with real lighting and post-processing.
π If you already own the pack, this is a free update.
π If you're discovering it now, the suggested price is $8β12 USD.
Thanks for your support — and for making beautiful, efficient worlds with my work. π±
— DarkComDev
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